/* * Copyright (C) 1999 John Olsson * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* Fractal Worldmap Generator Version 2.2 * * Creator: John Olsson * Thanks to Carl Burke for interesting discussions and suggestions of * how to speed up the generation! :) * * This program is provided as is, and it's basically a "hack". So if you * want a better userinterface, you will have to provide it by yourself! * * For ideas about how to implement different projections, you can always * look in WorldMapGenerator.c (the CGI program that generates the gifs * on my www-page (http://www.lysator.liu.se/~johol/fwmg/fwmg.html). * * Please visit my WWW-pages located at: http://www.lysator.liu.se/~johol/ * You can send E-Mail to this adress: johol@lysator.liu.se * * I compile this program with: gcc -O3 worldgen.c -lm -o gengif * * This program will write the GIF-file to a file which you are * prompted to specify. * * To change size of the generated picture, change the default values * of the variables XRange och YRange. * * You use this program at your own risk! :) * * * When you run the program you are prompted to input three values: * * Seed: This the "seed" used to initialize the random number * generator. So if you use the same seed, you'll get the * same sequence of random numbers... * * Number of faults: This is how many iterations the program will do. * If you want to know how it works, just enter 1, 2, 3,... * etc. number of iterations and compare the different * GIF-files. * * PercentWater: This should be a value between 0 and 100 (you can * input 1000 also, but I don't know what the program * is up to then! :) The number tells the "ratio" * between water and land. If you want a world with * just a few islands, input a large value (EG. 80 or * above), if you want a world with nearly no oceans, * a value near 0 would do that. * */ #include #include #include #include #include #include #include /* These define:s are for the GIF-saver... */ /* a code_int must be able to hold 2**BITS values of type int, and also -1 */ typedef int code_int; #ifdef SIGNED_COMPARE_SLOW typedef unsigned long int count_int; typedef unsigned short int count_short; #else /*SIGNED_COMPARE_SLOW*/ typedef long int count_int; #endif /*SIGNED_COMPARE_SLOW*/ static void BumpPixel ( void ); static int GIFNextPixel ( void ); static void GIFEncode (FILE* fp, int GWidth, int GHeight, int GInterlace, int Background, int BitsPerPixel, int Red[], int Green[], int Blue[]); static void Putword ( int w, FILE* fp ); static void compress ( int init_bits, FILE* outfile ); static void output ( code_int code ); static void cl_block ( void ); static void cl_hash ( count_int hsize ); static void writeerr ( void ); static void char_init ( void ); static void char_out ( int c ); static void flush_char ( void ); /* My own definitions */ #ifndef PI #define PI 3.141593 #endif /* This value holds the maximum value rand() can generate * * RAND_MAX *might* be defined in stdlib.h, if it's not * you *might* have to change the definition of MAX_RAND... */ #ifdef RAND_MAX #define MAX_RAND RAND_MAX #else #define MAX_RAND 0x7FFFFFFF #endif /* Function that generates the worldmap */ void GenerateWorldMap(); /* 4-connective floodfill algorithm which I use for constructing * the ice-caps.*/ void FloodFill4(int x, int y, int OldColor); int *WorldMapArray; int XRange = 320; int YRange = 160; int Histogram[256]; int FilledPixels; int Red[49] = {0,0,0,0,0,0,0,0,34,68,102,119,136,153,170,187, 0,34,34,119,187,255,238,221,204,187,170,153, 136,119,85,68, 255,250,245,240,235,230,225,220,215,210,205,200, 195,190,185,180,175}; int Green[49] = {0,0,17,51,85,119,153,204,221,238,255,255,255, 255,255,255,68,102,136,170,221,187,170,136, 136,102,85,85,68,51,51,34, 255,250,245,240,235,230,225,220,215,210,205,200, 195,190,185,180,175}; int Blue[49] = {0,68,102,136,170,187,221,255,255,255,255,255, 255,255,255,255,0,0,0,0,0,34,34,34,34,34,34, 34,34,34,17,0, 255,250,245,240,235,230,225,220,215,210,205,200, 195,190,185,180,175}; float YRangeDiv2, YRangeDivPI; float *SinIterPhi; void main(int argc, char **argv) { int NumberOfFaults=0, a, j, i, Color, MaxZ=1, MinZ=-1; int row, TwoColorMode=0; int index2; unsigned Seed=0; int Threshold, Count; int PercentWater, PercentIce, Cur; char SaveName[256]; /* 255 character filenames should be enough? */ char SaveFile[256]; /* SaveName + .gif */ FILE * Save; WorldMapArray = (int *) malloc(XRange*YRange*sizeof(int)); if (WorldMapArray == NULL) { fprintf(stderr, "I can't allocate enough memory!\n"); } SinIterPhi = (float *) malloc(2*XRange*sizeof(float)); if (SinIterPhi == NULL) { fprintf(stderr, "I can't allocate enough memory!\n"); } for (i=0; i MaxZ) MaxZ = Color; if (Color < MinZ) MinZ = Color; } /* Compute color-histogram of WorldMapArray. * This histogram is a very crude aproximation, since all pixels are * considered of the same size... I will try to change this in a * later version of this program. */ for (j=0, row=0; j Threshold) break; } /* Threshold now holds where sea-level is */ Threshold = j*(MaxZ - MinZ + 1)/30 + MinZ; if (TwoColorMode) { for (j=0, row=0; j 255) Color=31; WorldMapArray[row+i] = Color; } row += YRange; } /* "Recycle" Threshold variable, and, eh, the variable still has something * like the same meaning... :) */ Threshold = PercentIce*XRange*YRange/100; if ((Threshold <= 0) || (Threshold > XRange*YRange)) goto Finished; FilledPixels = 0; /* i==y, j==x */ for (i=0; i Threshold) goto NorthPoleFinished; row += YRange; } } NorthPoleFinished: FilledPixels=0; /* i==y, j==x */ for (i=YRange; i>0; i--) { for (j=0, row=0; j Threshold) goto Finished; row += YRange; } } Finished: } /* append .gif to SaveFile */ sprintf(SaveFile, "%s.gif", SaveName); /* open binary SaveFile */ Save = fopen(SaveFile, "wb"); /* Write GIF to savefile */ GIFEncode(Save, XRange, YRange, 1, 0, 8, Red, Green, Blue); fprintf(stderr, "Map created, saved as %s.\n", SaveFile); free(WorldMapArray); exit(0); } void FloodFill4(int x, int y, int OldColor) { if (WorldMapArray[x*YRange+y] == OldColor) { if (WorldMapArray[x*YRange+y] < 16) WorldMapArray[x*YRange+y] = 32; else WorldMapArray[x*YRange+y] += 17; FilledPixels++; if (y-1 > 0) FloodFill4( x, y-1, OldColor); if (y+1 < YRange) FloodFill4( x, y+1, OldColor); if (x-1 < 0) FloodFill4(XRange, y, OldColor); else FloodFill4( x-1, y, OldColor); if (x+1 > XRange) FloodFill4( 0, y, OldColor); else FloodFill4( x+1, y, OldColor); } } void GenerateWorldMap() { float Alpha, Beta; float TanB; float Result, Delta; int i, row, N2; int Theta, Phi, Xsi; unsigned int flag1; /* I have to do this because of a bug in rand() in Solaris 1... * Here's what the man-page says: * * "The low bits of the numbers generated are not very random; * use the middle bits. In particular the lowest bit alter- * nates between 0 and 1." * * So I can't optimize this, but you might if you don't have the * same bug... */ flag1 = rand() & 1; /*(int)((((float) rand())/MAX_RAND) + 0.5);*/ /* Create a random greatcircle... * Start with an equator and rotate it */ Alpha = (((float) rand())/MAX_RAND-0.5)*PI; /* Rotate around x-axis */ Beta = (((float) rand())/MAX_RAND-0.5)*PI; /* Rotate around y-axis */ TanB = tan(acos(cos(Alpha)*cos(Beta))); row = 0; Xsi = (int)(XRange/2-(XRange/PI)*Beta); for (Phi=0; Phi lower southern */ if (WorldMapArray[row+Theta] != INT_MIN) WorldMapArray[row+Theta]--; else WorldMapArray[row+Theta] = -1; } else { /* Rise southern hemisphere */ if (WorldMapArray[row+Theta] != INT_MIN) WorldMapArray[row+Theta]++; else WorldMapArray[row+Theta] = 1; } row += YRange; } } /***************************************************************************** * * GIFENCODE.C - GIF Image compression interface * * GIFEncode( FName, GHeight, GWidth, GInterlace, Background, * BitsPerPixel, Red, Green, Blue, GetPixel ) * *****************************************************************************/ #define TRUE 1 #define FALSE 0 static int Width, Height; static int curx, cury; static long CountDown; static int Pass = 0; static int Interlace; /* * Bump the 'curx' and 'cury' to point to the next pixel */ static void BumpPixel() { /* * Bump the current X position */ ++curx; /* * If we are at the end of a scan line, set curx back to the beginning * If we are interlaced, bump the cury to the appropriate spot, * otherwise, just increment it. */ if( curx == Width ) { curx = 0; if( !Interlace ) ++cury; else { switch( Pass ) { case 0: cury += 8; if( cury >= Height ) { ++Pass; cury = 4; } break; case 1: cury += 8; if( cury >= Height ) { ++Pass; cury = 2; } break; case 2: cury += 4; if( cury >= Height ) { ++Pass; cury = 1; } break; case 3: cury += 2; break; } } } } /* * Return the next pixel from the image */ static int GIFNextPixel( void ) { int r; if( CountDown == 0 ) return EOF; --CountDown; r = WorldMapArray[ curx*YRange+cury ]; BumpPixel(); return r; } /* public */ static void GIFEncode( fp, GWidth, GHeight, GInterlace, Background, BitsPerPixel, Red, Green, Blue) FILE* fp; int GWidth, GHeight; int GInterlace; int Background; int BitsPerPixel; int Red[], Green[], Blue[]; { int B; int RWidth, RHeight; int LeftOfs, TopOfs; int Resolution; int ColorMapSize; int InitCodeSize; int i; Interlace = GInterlace; ColorMapSize = 1 << BitsPerPixel; RWidth = Width = GWidth; RHeight = Height = GHeight; LeftOfs = TopOfs = 0; Resolution = BitsPerPixel; /* * Calculate number of bits we are expecting */ CountDown = (long)Width * (long)Height; /* * Indicate which pass we are on (if interlace) */ Pass = 0; /* * The initial code size */ if( BitsPerPixel <= 1 ) InitCodeSize = 2; else InitCodeSize = BitsPerPixel; /* * Set up the current x and y position */ curx = cury = 0; /* * Write the Magic header */ fwrite( "GIF87a", 1, 6, fp ); /* * Write out the screen width and height */ Putword( RWidth, fp ); Putword( RHeight, fp ); /* * Indicate that there is a global colour map */ B = 0x80; /* Yes, there is a color map */ /* * OR in the resolution */ B |= (Resolution - 1) << 5; /* * OR in the Bits per Pixel */ B |= (BitsPerPixel - 1); /* * Write it out */ fputc( B, fp ); /* * Write out the Background colour */ fputc( Background, fp ); /* * Byte of 0's (future expansion) */ fputc( 0, fp ); /* * Write out the Global Colour Map */ for( i=0; i #define ARGVAL() (*++(*argv) || (--argc && *++argv)) static int n_bits; /* number of bits/code */ static int maxbits = BITS; /* user settable max # bits/code */ static code_int maxcode; /* maximum code, given n_bits */ static code_int maxmaxcode = (code_int)1 << BITS; /* should NEVER generate this code */ #ifdef COMPATIBLE /* But wrong! */ # define MAXCODE(n_bits) ((code_int) 1 << (n_bits) - 1) #else /*COMPATIBLE*/ # define MAXCODE(n_bits) (((code_int) 1 << (n_bits)) - 1) #endif /*COMPATIBLE*/ static count_int htab [HSIZE]; static unsigned short codetab [HSIZE]; #define HashTabOf(i) htab[i] #define CodeTabOf(i) codetab[i] static code_int hsize = HSIZE; /* for dynamic table sizing */ /* * To save much memory, we overlay the table used by compress() with those * used by decompress(). The tab_prefix table is the same size and type * as the codetab. The tab_suffix table needs 2**BITS characters. We * get this from the beginning of htab. The output stack uses the rest * of htab, and contains characters. There is plenty of room for any * possible stack (stack used to be 8000 characters). */ #define tab_prefixof(i) CodeTabOf(i) #define tab_suffixof(i) ((char_type*)(htab))[i] #define de_stack ((char_type*)&tab_suffixof((code_int)1< 0 ) goto probe; nomatch: output ( (code_int) ent ); ++out_count; ent = c; #ifdef SIGNED_COMPARE_SLOW if ( (unsigned) free_ent < (unsigned) maxmaxcode) { #else /*SIGNED_COMPARE_SLOW*/ if ( free_ent < maxmaxcode ) { /* } */ #endif /*SIGNED_COMPARE_SLOW*/ CodeTabOf (i) = free_ent++; /* code -> hashtable */ HashTabOf (i) = fcode; } else cl_block(); } /* * Put out the final code. */ output( (code_int)ent ); ++out_count; output( (code_int) EOFCode ); } /***************************************************************** * TAG( output ) * * Output the given code. * Inputs: * code: A n_bits-bit integer. If == -1, then EOF. This assumes * that n_bits =< (long)wordsize - 1. * Outputs: * Outputs code to the file. * Assumptions: * Chars are 8 bits long. * Algorithm: * Maintain a BITS character long buffer (so that 8 codes will * fit in it exactly). Use the VAX insv instruction to insert each * code in turn. When the buffer fills up empty it and start over. */ static unsigned long cur_accum = 0; static int cur_bits = 0; static unsigned long masks[] = { 0x0000, 0x0001, 0x0003, 0x0007, 0x000F, 0x001F, 0x003F, 0x007F, 0x00FF, 0x01FF, 0x03FF, 0x07FF, 0x0FFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF }; static void output( code ) code_int code; { cur_accum &= masks[ cur_bits ]; if( cur_bits > 0 ) cur_accum |= ((long)code << cur_bits); else cur_accum = code; cur_bits += n_bits; while( cur_bits >= 8 ) { char_out( (unsigned int)(cur_accum & 0xff) ); cur_accum >>= 8; cur_bits -= 8; } /* * If the next entry is going to be too big for the code size, * then increase it, if possible. */ if ( free_ent > maxcode || clear_flg ) { if( clear_flg ) { maxcode = MAXCODE (n_bits = g_init_bits); clear_flg = 0; } else { ++n_bits; if ( n_bits == maxbits ) maxcode = maxmaxcode; else maxcode = MAXCODE(n_bits); } } if( code == EOFCode ) { /* * At EOF, write the rest of the buffer. */ while( cur_bits > 0 ) { char_out( (unsigned int)(cur_accum & 0xff) ); cur_accum >>= 8; cur_bits -= 8; } flush_char(); fflush( g_outfile ); if( ferror( g_outfile ) ) writeerr(); } } /* * Clear out the hash table */ static void cl_block () /* table clear for block compress */ { cl_hash ( (count_int) hsize ); free_ent = ClearCode + 2; clear_flg = 1; output( (code_int)ClearCode ); } static void cl_hash(hsize) /* reset code table */ register count_int hsize; { register count_int *htab_p = htab+hsize; register long i; register long m1 = -1; i = hsize - 16; do { /* might use Sys V memset(3) here */ *(htab_p-16) = m1; *(htab_p-15) = m1; *(htab_p-14) = m1; *(htab_p-13) = m1; *(htab_p-12) = m1; *(htab_p-11) = m1; *(htab_p-10) = m1; *(htab_p-9) = m1; *(htab_p-8) = m1; *(htab_p-7) = m1; *(htab_p-6) = m1; *(htab_p-5) = m1; *(htab_p-4) = m1; *(htab_p-3) = m1; *(htab_p-2) = m1; *(htab_p-1) = m1; htab_p -= 16; } while ((i -= 16) >= 0); for ( i += 16; i > 0; --i ) *--htab_p = m1; } static void writeerr() { fprintf(stderr, "error writing output file" ); } /****************************************************************************** * * GIF Specific routines * ******************************************************************************/ /* * Number of characters so far in this 'packet' */ static int a_count; /* * Set up the 'byte output' routine */ static void char_init() { a_count = 0; } /* * Define the storage for the packet accumulator */ static char accum[ 256 ]; /* * Add a character to the end of the current packet, and if it is 254 * characters, flush the packet to disk. */ static void char_out( c ) int c; { accum[ a_count++ ] = c; if( a_count >= 254 ) flush_char(); } /* * Flush the packet to disk, and reset the accumulator */ static void flush_char() { if( a_count > 0 ) { fputc( a_count, g_outfile ); fwrite( accum, 1, a_count, g_outfile ); a_count = 0; } } /* The End */